Several days ago I argues at the Drakensang forum that an modding editor (I was referring to NWN2 at the time) which is more technically oriented - I heard that Obsidian did so to evoke a better qualkity of mods - rather suits the rather technically gifted ones than the rather storytelling gifted ones.

I was thinking that the technical aspect in our brain was rather embedded in the one side, and the storytelling aspect rather in the other - I was referring to maths and language, then.


In the end, I argued ( and I still believe so ) that people who are good at technics tend not to be good storytellers.

Which means in the end that a technically well-made mod not necessarily isn't a story-wise good mod.

I was thinking that shooter games, for example, are technically often very, very good, but do they also tell a good story ? I was rather thinking of Crysis, then.



If this kind of theory is true, then it means that in order to give good storytellers, who have the disadvantage of not being gifted in the technics of modding, a chance, we would need a modding editor which makes things easy for them.

As long as they don't need to spend their energy on the technical aspect, the more they have enery free to spend on the storytelling aspect.

The only question is, of course, whether we and the public in general want this ...



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