For me the game feels very much like "Fable". But I'm really glad to see that the game still offers some very deep dialogs! The mindreading skill added dialog options are pretty cool, I guess you need there some kind of energy/mana for it? Because at one point Swen had to use the ingame console :P
Anyway, the "standing around" NPCs...look like a new trend for RPGs. Imho this doesn't feel like they're really "living" in their town(s). I know at the part with the blacksmith + girlfriend they were moving around...but only in circles? Plus I'm not quite sure yet if I like the "!" and "?" emoticons above them

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At the end the surprise with transforming the main character into a dragon is pretty awesome, something like that wasn't available before in a RPG (to my knowledge). I wonder if the player will be really able to use that skill in special areas only or whereever he/she wants.
Things I also like very much:
- presentation quality itself
- graphics are pretty top, the game feels "fast" and "smooth"
- fast (!) loading times between areas
- interesting low system requirements...sounds for me like not another console port
- looks like Swen played with mouse+keyboard combo...I fear I had to use a gamepad :P