I have to weigh my words here wink Let me explain how PC controls currently are (and how they will stay unless playtesting shows us it's a bad idea):

You control the camera using FPS controls and move with the WASD keys - that means there's no mouse cursor on screen. The mouse cursor pops up whenever necessary, e.g. when you access your inventory or quickmappings. When you move the mouse backwards, the game zooms out to a top down view, when you move the mouse forward, the game zooms to a behind the character view (as you see in the screenshots). Left/right turns the camera.

This system works surprisingly well and allows you to quickly swap between what you could call tactical view (top view) and immersive view (behind the character). So when I said isometric, I actually meant the view just before you get into full top view. It might sound confusing but it's a lot harder to explain in text than it is when you control it.

That said, we still have to go through or playtests, so anything I write here might be erased by the feedback we'll get from the testers.