Oddly enough with everybody using the buzzword immersion to plug the FPP/OTS WASD type games, I find this kind of gameplay completly non-immersive. I find myself concentrating on my fingers, and lose all connection with the character on the screen.
You said it exactly. At first I thought it was just my lack of skill, but dedicating both hands to movement means its much more difficult to dodge attacks, switch skills, drink potions, etc. My left hand is for hitting hotkeys, dang it!
About jumping again: Being able to jump is fine, but always doing a somersault when you jump is something I don't like, especially in full armour and with a giant weapon on your back. In SW: KotOR, you could do Jedi somersaults with full armour if you used the force, and it fitted into that game. I don't think it fits into a fantasy scenario, even less so if it isn't some special skill or spell. Okay, it wouldn't be a reason not to buy the game, but I'd consider it annoying if every character did this ... looks too much like a superhero or some Asian-style martial arts specialist in my eyes.
Could care less about the jumping feature as long as it's not constantly necessary, though the asian-style oversized-giant-sword and physics-defying martial arts leaps are a turn off in a medieval style fantasy game.
Btw, I'm glad that there is at least some color in this game, apart from the "dark and serious" look.
Agreed. I definitely like how the armors and environments still retain that distinctive Larian look.