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old hand
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old hand
Joined: Mar 2003
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Controls sound good for me.
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addict
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addict
Joined: May 2003
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No point and click? Nah, this game is a must-buy no matter what, BUT why not assign the camera zoom in/out to the mouse wheel rather than just mouse movement? It seems like players would make small up/down movements with the mouse without necessarily intending to zoom, so the camera would be constantly zooming in and out.
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member
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member
Joined: Nov 2004
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No point and click? Nah, this game is a must-buy no matter what, BUT why not assign the camera zoom in/out to the mouse wheel rather than just mouse movement? It seems like players would make small up/down movements with the mouse without necessarily intending to zoom, so the camera would be constantly zooming in and out. Yeah maybe we are missing something but thats what i thought too.. Mouse scroll seems alot better option and it's used in most of the games.
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addict
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addict
Joined: Nov 2007
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Hmmm... I think that mouse scroll sounds much better. :P
Moving your mouse to zoom in and out could make movement or even camera view rather jerky.
Edit: Btw, I'm glad that there is at least some color in this game, apart from the "dark and serious" look.
Last edited by Raito; 26/08/08 03:57 PM.
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stranger
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stranger
Joined: Aug 2008
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Sorry, but no point and click movement with isometric view and you pretty much lose me.
WASD key movement is for FPS games, not RPG's.
Oddly enough with everybody using the buzzword immersion to plug the FPP/OTS WASD type games, I find this kind of gameplay completly non-immersive. I find myself concentrating on my fingers, and lose all connection with the character on the screen.
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old hand
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old hand
Joined: Jul 2005
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Lar seemed to play the game pretty smooth with the pc controls, so let's just wait how the play-testers react to the movement and camera control system. Has anyone ever played a game with controls like this? If not, I suggest we just wait and see, cause I myself, am very curious how this type of movement and camera control will work out for the player.
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veteran
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veteran
Joined: Apr 2005
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About jumping again: Being able to jump is fine, but always doing a somersault when you jump is something I don't like, especially in full armour and with a giant weapon on your back. In SW: KotOR, you could do Jedi somersaults with full armour if you used the force, and it fitted into that game. I don't think it fits into a fantasy scenario, even less so if it isn't some special skill or spell. Okay, it wouldn't be a reason not to buy the game, but I'd consider it annoying if every character did this ... looks too much like a superhero or some Asian-style martial arts specialist in my eyes.
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old hand
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old hand
Joined: Jul 2005
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If I recall correctly, someone said that there is only 30% chance he'll make the somersault, not sure though :s (the Blood and Night elves in WoW also have a x% chance to do a spin while jumping) Lar said during the presentation that the Dragon Slayer is very agile, maybe if we get some background info during the game, it'll be explained more. (Maybe the Dragon Slayers are a kind of mutants like Witchers) I personally prefer a somersault in full heavy armor while wielding a 2-hander than having to walk along a fence cause I'm wearing too much to jump. Heck, when playing Oblivion I can even jump over the watersurface in full Daedric and a Warhammer, somersaulting in heavy armor is at least somewhat more believable 
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addict
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addict
Joined: Mar 2003
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The 30% was a suggestion by someone. I got the impression that when he jumps, he summersaults. Always. I might be wrong though, I don't mind much so I concentrated on other things during the presentation.
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Support
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Support
Joined: Mar 2003
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I have to weigh my words here  Let me explain how PC controls currently are (and how they will stay unless playtesting shows us it's a bad idea): You control the camera using FPS controls and move with the WASD keys - that means there's no mouse cursor on screen. So I guess that leaves the mouse buttons for primary and secondary skills.... Does the scroll wheel cycle through available targets in combat? Or is there no targeting and you have to move to an appropriate position and just attack?
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addict
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addict
Joined: May 2003
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Oddly enough with everybody using the buzzword immersion to plug the FPP/OTS WASD type games, I find this kind of gameplay completly non-immersive. I find myself concentrating on my fingers, and lose all connection with the character on the screen. You said it exactly. At first I thought it was just my lack of skill, but dedicating both hands to movement means its much more difficult to dodge attacks, switch skills, drink potions, etc. My left hand is for hitting hotkeys, dang it! About jumping again: Being able to jump is fine, but always doing a somersault when you jump is something I don't like, especially in full armour and with a giant weapon on your back. In SW: KotOR, you could do Jedi somersaults with full armour if you used the force, and it fitted into that game. I don't think it fits into a fantasy scenario, even less so if it isn't some special skill or spell. Okay, it wouldn't be a reason not to buy the game, but I'd consider it annoying if every character did this ... looks too much like a superhero or some Asian-style martial arts specialist in my eyes. Could care less about the jumping feature as long as it's not constantly necessary, though the asian-style oversized-giant-sword and physics-defying martial arts leaps are a turn off in a medieval style fantasy game. Btw, I'm glad that there is at least some color in this game, apart from the "dark and serious" look. Agreed. I definitely like how the armors and environments still retain that distinctive Larian look.
Last edited by flixerflax; 26/08/08 09:21 PM.
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journeyman
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journeyman
Joined: May 2004
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I'd really have to see the camera control in action to decide if I can work with a mouse up/down making the camera zoom in and out. The fact that camera look left/right is tied to the mouse, and the fact that it's nearly impossible to move the mouse only left/right and not forward/back when playing a game, there's going to be some unintentional zooming. That will get very annoying, very fast. It also takes away from the happy thoughts I had about the isometric, since a WASD control with a zoomed out camera doesn't work as well as the good ole point-and-click.
Will watch to see how this develops, and it's almost certainly not going to impact a purchase, but I'm feeling wary about the design now.
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old hand
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OP
old hand
Joined: May 2003
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Seems everyone is getting a big confused about the whole negative edge on jumping. Everyone wants to jump over stuff and use jumping attacks. It is more on the "how" the character performs the jump that isn't liked. We want to jump, but not do constant flips during normal jumping. Jump = awesome! Jumping + Flip = downer An exception is probably if you'd jump on an enemy, land on enemy shoulders, jump off and as you'd flip slash enemy head with sword. Though that isn't 'normal jumping over fence' it is more of a specialized skill to be trained in. Jumping + attack-combo (that has a flip involved) = possibly really good. Jumping + defense-combo (that has a flip involved) = possibly really good. I hope this will make more sense in what I'm trying to get across. As for WASD keys, I'm not too worried about that. I'm sure if it is really that bad, the current testers will mention it. Also I'm sure some kind of demo will come out in the coming months for a larger population to try the controls.
Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
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addict
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addict
Joined: May 2003
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I think we're all pretty much on the same page as far as the jumping. No one wants him to look like sonic the hedgehog. Not everyone is going to be able to shrug off WASD-only movement, though.
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stranger
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stranger
Joined: Aug 2008
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Yeah I have a really low tolerance for FPS type gaming, and it seems more developers are heading in that direction. I was really pleased to see Blizzard is sticking with what works for Diablo III.
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journeyman
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journeyman
Joined: Aug 2008
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Also I'm sure some kind of demo will come out in the coming months for a larger population to try the controls. ...  I hope...
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addict
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addict
Joined: Nov 2007
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Btw, I'm glad that there is at least some color in this game, apart from the "dark and serious" look. Agreed. I definitely like how the armors and environments still retain that distinctive Larian look. Yeah that's a plus... Hmm... I've got a suggestion here. Why not allow players to assign jumping movement to either mouse(scroll) or WASD? That should solve it, right? Since the WASD part is in, they just need to add the scroll thingy... lol.
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stranger
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stranger
Joined: Jul 2008
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WASD is great as far as I'm concerned. But I do agree that using the mouse wheel will feel more natural for zooming in and out. But, I will play it however I have to.
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Support
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Support
Joined: Mar 2003
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Not everyone is going to be able to shrug off WASD-only movement, though. The game will hopefully allow you to remap the keys; if I had to use keys for movement, the arrow keys would work better than WASD (unless you need to use the mouse at the same time). That is what I did for I of the Dragon, IIRC; remapped the keys so I used my right hand for movement, and left for attack, skill selection, etc (with the following camera I rarely needed to use the mouse to change the camera angle, and I could pause or hover whenever I needed to right click a target). In any case, I'd probably prefer to use a gamepad for moving and combat (rather than keyboard), then switch to the mouse for inventory management, etc.
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old hand
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old hand
Joined: Dec 2006
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-Remapping: yes, of course  -Jumping: never expected this reaction, but something to think about -Controls: Someone mentioned that it controlled well when I was presenting it, and it does, but then again I'm of course used to the system. To a certain extent it's similar to Hellgate London. If anybody played that game (regardless of what you thought of the game itself), I'd be interested in your opinions about the controls there. -Controls(2): One reason for the WASD is because we're trying to keep the dragon controls as close as possible to the human controls, and that system turned out the best. It also works out with the cursor keys, but you're hand is fairly far away from the skill hotkeys then. Might want to open a seperate topic to discuss controls 
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