Originally Posted by Freaker98
Whats the problem with using the mouse to move in isometric view?
1 hand on keyboard for skill hotkeys and 1 hand controlling the mouse..
Whats wrong with this setup?


Well, for the human it might work, but have you ever tried this in a game where you control a flying creature that moves in three dimensions instead of just two? How will you fly up and down? We have some pretty cool environments where you can fly through, that would be impossible to navigate on point-and-click.

Now, we might split up the controls for human and dragon, but like Lar said: we'd like to keep the controls uniform for both, otherwise the transformation from human to dragon and vice versa would never be smooth enough and you'll actually have to master two control schemes.

Trust me, we've tried several approaches and the keyboard-controlled movement with mouse-controlled camera has by far been the best, most intuitive, and user-friendliest solution.


"The Large Print giveth, and the Small Print taketh away" - Tom Waits