Too, an action-RPG doesn't automatically mean that you shouldn't be able to pause the game at any time. For my part, the ability to stop the game and resume is almost a must for me and I don't recall playing any games in recent years that disallowed that. If there's no pause, I would call up the game main menu and that would usually pause the game. Since I don't play multiplayer, it's never an issue.
Great update, btw. It's always impressive to see a developer react swiftly to what they get in terms of feedback during development. Hopefully, we fans here aren't skewing your greater audience, though.
