Juanpablo87;
Yes, most (or at least many) people make a distinction between and 'action RPG' and an RPG with action combat. Larian doesn't seem to, though, as it refers to the game as an action RPG on the Div2 website.
Your English is fine. I was assuming you meant 'action RPG' was the same as 'RPG with action combat', which is arguably the case if you want to get technical. However, in general usage the term has come to mean action combat with only superficial RPG elements (like leveling, classes, fantasy setting, etc).
Flixerflax;
I don't think there is anything wrong with action RPGs, I just find them boring and repetitive (never finished Diablo or Diablo II). For years now there have been games being created to be just like Diablo, only with better graphics or a different setting / mythology base. Unless there is something unique about an action RPG, I don't see myself ever playing it. In I of the Dragon, playing as a dragon was nice, but if I was running around on the ground I never would have bought the game (straight combat, enemy AI was not that great for the most part, etc).
I can see your point that there may be a bit of snobbery in drawing a distinction between action RPG and RPG, but for the most part there is a pretty clear distinction. In general I like RPGs and dislike most action RPGs. I don't think action RPGs are beneath me (or whatever) I just don't enjoy what most of them concentrate on (equipment upgrading and hack and slash).
Recently there has been a move towards more 'true' RPGs and various category games are adding more complex RPG features, so perhaps the difference between action RPG and RPG will lessen.
There are several things I will disregard a game for, without some information or recommendation that it is worth checking out. The term 'action RPG' is one of these; if I've seen many, many games described as action RPGs, and for the most part do not enjoy most of them, then I am not downloading a 1GB demo on the off chance that it may be a good game.
Another big thing that can immediately turn me off a game is perspective. I do not like first person perspective; at best it can be ok, at worst it can cause dizziness or headaches (ie if you need to look in a direction other than where you are moving in order to be able to see enemy, etc). I passed on Wizardry 8 because of the first person perspective, until seeing a topic about it here, which convinced me that it would be worth trying out the demo (FPS actually works ok there with the turn based combat, and I bought the game). I've tried other demos of first person games since then, but found nothing I liked.
Quasimodo;
I also dislike complex action gameplay involving both hands. In theory I am against this as having combat based on the player's skills defeats the purpose of your character having stats. Practically, I am just not very good at twitch based gameplay, and dislike timed keyboard and/or mouse combinations (and I don't like it enough to be able to practice enough to get good at it).
I'm hoping that if there is action style combat, use of a gamepad will at least mitigate some of the problems I'd have using a keyboard.