About the whole 'action-rpg' discussion:

Personally, I'm not one who puts things under well-defined and mutually exclusive labels. This whole discussion about naming the thing seems kind of silly to me (pardon me saying so; I don't mean to offend anyone :whistle: ).

Does it really matter whether the combat in a game is more prone to hand-eye coordination or calculated stats? Or whether this sort of stuff falls under the term 'action' or not? The important thing is that we enjoy what we play, and respect other people for their likes and dislikes. And every now and then, try something new to see if it fits and be honest to yourself about whether you like it or not.

As a table-top RPG player (and GM), I know where the term roleplaying actually comes from and what it really means (to play the role of a different kind of person -- like in theater), but I also know that there are millions and millions of different sorts of players; one sort for each. Some players prefer more hack-and-slash combat, while other players prefer to participate in a story. Others just play because they want to be in some company of like-minded friends, and again others play to see their characters accumulate cool powers. In the end, we're all a mixture of these kinds of players and we all have our own preferences. It's something you can't easily define under labels. Everyone plays for their own reasons, and everyone's reasons are as valid as the next.

However, I can assure you (**warning** advertising mode **warning** wink ): as a table-top roleplayer who likes to actually roleplay and participate in deep story, but also do some kick-ass combat to level up with awesome new powers, I really get my fill with Divinity 2. And it's not even finished yet, so it will only get better!

Alright, enough with the preaching opa . I'm going to shut up now oops


"The Large Print giveth, and the Small Print taketh away" - Tom Waits