Sektor;
In terms of clicking-rate, I personally feel that ED will be much easier on the hands than DD was.That's good to know. I find left click and hold much easier on the hands than WASD (or equivalent) for movement, but if you can make that statement, then at least I know combat can not be extremely micro-managed.
BTW, combat in
I of the Dragon was kind of like a laid back flight simulator (using a hang glider that could dive, climb and breath fire/ice/poison). I used the up arrow to fly forward, the left/right arrow keys to change direction (most of the time high maneuverability was not required) and the spacebar to attack (IIRC).
I know ED will not be combat-only (though the controls are still relevant in non-combat situations). The discussion on combat systems was an extension of the 'action RPG' term discussion that Lar started.... um... or something like that.

Anyway, I assumed you couldn't talk about combat yet, since you weren't doing so. I was hoping when the playtests started (or finished) you might release so info, but if not I'm sure you would in plenty of time before release.
Lar;
Thanks for the description of some of your design process / philosophy.
As for the 'action RPG' term on the Div2 site, since we pretty much share the same opinion of it, I will not bring it up again (if it remains, there are obviously other factors involved).