Hmm,I don't see how a skill can "break" a game if you're not obliged to use it.
Divine Divinity has overpowered skills for sure and it is not a broken game.
Also a skill is not "wasted" if people are having fun using it.
As for easy setting:for a casual gamer the catacombs can be quite punishing,even on easy setting.
All I'm saying is that it would be good to let everybody play it the way they like it and that having overpowered skills gives an extra option in that regard without forcing anyone to use what they don't like.
Last edited by YellowShark; 06/09/08 05:59 PM.