Sorry again, YellowShark, for going on the "attack." shame No disrespect meant.

High-powered vs. overpowered:
I'll use the examples from DD that Lews mentioned since we don't know about the new skills yet. Sure, give me death scorpions, but make them hard to find, as Lar said. Imagine if you could only get them from Tingalf, for example, a transient NPC. And no aura of command. You could still unleash them on Josie or the really tough baddies, but you wouldn't be able to have them follow you everywhere doing all the killing while you lift not a finger. Give me meteor and lightning, or some armageddon skill like Raze mentioned that scorches the earth, but put a casting delay on it, or a high mana req, or more varied resistances on the enemies, etc.

Balance is key, as others have said. To get the effect that some casual gamers might want, leave in the high-powered stuff, but nerf the enemies or magic requirements...just make the "easy" mode really easy. smile

p.s. Morbo, bugs are arthropods too! Don't discriminate! delight