Hello,
last evening/night I was
finally watching the GC trailer and the videos courtesy of Xanlosch.
What I actually didn't like were the "industry standard" signs over the heads of the people.
You know, exclamation marks, question marks floating over ther heads of quest-givers, and in some screenshots there's a red kind-of-arrow floating over someone's head.
I firmly believe that these distract from immersion.
They just don't "belong" to the world of

!
Therefore, I'd like to have an approach where these signals floating over the heads can be turned off or on, respectively. I'd rather like to be surprised to receiove a quest when I'm just talking to someone than to know from the beginning that this particular person has a quest to give away.
A similar thing is there in Drakensang: Question marks in the (mini-)map show places of quests to be solved.
I don't have anything against NPCs marking their quest-related places or/and items on a ma in general, but I'd rather like to have the choice whether to have it on or switched off. As an explorer-type, I'd rather try out and stumble upon these quest-related places or items instead of knowing from the beginning where they are.
Since choice is freedom, I'd like to have switches in the game which enable both (quest-markers and over-the-heads-floting signs) to be switched on or off.
Alrik