... I put it in here ...

Meanwhile writing for the story contest, I had kind of an idea.

Somewhere it was mentioned that all the other fellow dragon hunters become foes of the player character once he or she becomes a dragon.

My idea now is this: I would find it far more realistcally, if the fellow dragon hunters ONLY become his foes when they SEE him transform him into a dragon.

This would make things much more complex and imho more diverse & interesting.

So I could imagine, for example, a fellow dragon-hunter the player character is good friends with, who stubbornly refuses to become a foe of the PC - and even to believe the others - who say that the PC is now their foe because h transforms into a dragon !

This would slow down development, I know, but I think this would make things much more realistic, because when *all* dragon-hunters suddenly become his foes, it woulsd appear as if they were telepathically connected with one another ...

Of course, there's mind-reading, but who says I've got to believe everything I mind-read ? Thoughts I read could even be lies ! - But that I think rather only if the person who's mind is being read *knows* of the possibility/skill of mind-reading ...

Another point could be a simple convincing/persuasion check : If the dragon hunter, who tells a fellow dragon hunter the "rumor" of the PC being a dragon now, has a low value of persuasion, then the fellow dragon hunter simply won't believe him.


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch