... I put it in here ...
Meanwhile writing for the story contest, I had kind of an idea.
Somewhere it was mentioned that all the other fellow dragon hunters become foes of the player character once he or she becomes a dragon.
My idea now is this: I would find it far more realistcally, if the fellow dragon hunters ONLY become his foes when they SEE him transform him into a dragon.
This would make things much more complex and imho more diverse & interesting.
So I could imagine, for example, a fellow dragon-hunter the player character is good friends with, who stubbornly refuses to become a foe of the PC - and even to believe the others - who say that the PC is now their foe because h transforms into a dragon !
This would slow down development, I know, but I think this would make things much more realistic, because when *all* dragon-hunters suddenly become his foes, it woulsd appear as if they were telepathically connected with one another ...
Of course, there's mind-reading, but who says I've got to believe everything I mind-read ? Thoughts I read could even be lies ! - But that I think rather only if the person who's mind is being read *knows* of the possibility/skill of mind-reading ...
Another point could be a simple convincing/persuasion check : If the dragon hunter, who tells a fellow dragon hunter the "rumor" of the PC being a dragon now, has a low value of persuasion, then the fellow dragon hunter simply won't believe him.