An interesting little window into the mind of Lar.

It mostly seems like a problem of an intermediate sized developer: you're big enough now to start investing more time and money into things like multiple platforms, more promotion, etc., but not big enough to hire people whose only job is to worry about that stuff, letting your creative people focus on designing the game. Then again I don't really know anything about the woes of big vs. small game developers.

About the jumping: I kind of disliked the sonic the hedgehog style jump, personally, but well, do what feels right (and what looks good), you can't cater to every whim the fans have (remember the whole deathknight voice thing in the BD demo?), but the fact that you guys are still trying to is amazing!