A good point.
But!
Why stick to the old sistem of rush in battle and stand in one position while you exchange hits with enemy while You're able to drink pots and Your enemy is dumb and don't know how to do it? I think it would be great if they implement some kind of control sistem where you can run around and avoid enemy attacks,therefore you'll have to be more careful and try not to get hit.Good examples are Dark Messiah and maybe The Witcher: in Dark Messiah average HP goes around 70 and that's 5 or 6 enemy hits.In The Witcher you can manuever Geralt to jump to the sides,go back or even jump over enemy to surprise him from back.Those sistems are great and I've always waited for next enemy in Dark Messiah because there were dozens of ways of killing/disabling him.
I know that combat sistem in Divine Game is mainly Hack&Slash, but that should be changed/improved because it's a sistem that's not particularly interesting.
(Imagine decapitating an imp! Or even running aroung a fat-brute-imp while he's trying to hit You with that mace of stamina....))
What was I saying again....?...