Thanks for your answers Lar. It gives us more insight into the game's style and gameplay.


Originally Posted by Lar_q

The World design is such that it starts all nice and open in a green area with people feeling relatively happy. It all goes down from there, so the later areas become more grim, dangerous with plenty of nasty surprises, though there are the occassional safe harbors. There's quite some visual variation which is something I'm glad of.


It sounds nice indeed, I expect that of contemporary big RPG. Well in my question I hinted at a little different thing. I was more interested if there will be some hard terrain that limits your movement a lot. I mean something like narrow mountain path - on the left deep drop-off, on the right rock wall, danger way ahead? Or dense jungle/wood where the bushes and trees creates something like a maze of narrow paths in wilderness? Of course in dragon form you can fly above rocks and mountains, but you cant fly down a treetops - so woods are only ment to be crossed by foot.

BTW I like high cliffs from game screenshots. Great work. It seems there will be some narrow paths I mentioned above smile.


Originally Posted by Lar_q

Funny that you mention swamps, we had swamps, cool ones at that but somewhere during the production they were cut.


I see that in a game when player can shapeshift to dragon swamp is not as big threat as it should be wink


Originally Posted by Lar_q

Next question - that's sadly not the case.


It's a little shame. Imagine evil dragon who can burn down whole village with his fire. A real nasty and fearsome monster. But I assume dragons will be strong on their own.


Originally Posted by Lar_q

Next - It's a world in which dragons are considered the ultimate evil, so there's different "things" in the world aimed explicitely against dragons.


You mean only dragon hunters or dragon hunters AND some other "things"? smile