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Joined: Feb 2009
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icetbr Offline OP
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Hello again, 2nd post here hehe

As far as I can tell, an armor with value 200 and 10% absorve damage, is in fact an armor with value 20. If so, what's the reason to have 2 separate attributes?

Joined: Mar 2003
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One value determines where you get hit, the other how hard.

The percentage to absorb damage is the chance that a particular part of the body will be hit. The values for the boots, leggings, gloves, breastplate, helm and shield add up to 100 (presumably if you do not have a shield equipped the rest of the percentages go up, or at least for the head and chest).

The armour class of the part of the body that is hit is used to determine how much of the damage from a particular attack is absorbed. The total armour class displayed with the stats is just for general information, and not used in the actual combat calculations.

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icetbr Offline OP
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Thanks again Raze. That was a very clear explication. This system adds a bit more of strategy when choosing items. If I have two gloves, one with higher armor and the other with better bonuses, since there is only a 5% chance the armor bonus is used, the bonuses might be a better choice.

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I wore some lowish armour class boots most of the game because of the bonuses. Gloves (as you said) and belts (which I forgot to mention above) are also items where it may be better to take better bonuses over a higher armour class.


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