Originally Posted by Arkray
I have a question, I read on saturday I think, that the quest givers have an arrow over their heads, is that a final feature?????? Can I ask for a second thought and remove that or find another way to mark them? I remember that Two Worlds used different colors in the 'talking' icons for quest givers, those arrows shall ruin the inmersion!!! and the same goes for those red arrows in the head of the enemy you are attacking I saw in screenshots....... they are _ugly_ frown The enemy locking for the attack needs to be more 'dissimulated'....


I agree, removing any pointers will add to depth and realism... and it will make the world more alive cause there wont be a felling that the purpose of NPC's are there just to give us a quest, their "lives" wont start when we approach them and wont end when we leave them

You could add an option to enable or disable these pointers