There really is not easy way to handle activation, as the game would have to "call home" and report what system it is on (going off Mainboard Serial Numbers) and wait for a response from Larian that it is legal and playable. What if the system is offline?

After single activation, what if computer dies and you get a new one?

There will always be pirates. Back in DOS days, a single copy of a floppy was done. VHS days, get another VHS and play tape in one, pop blank in other and record. Today there is software being sold that is updated like virus scanning software to remove copy protections.

DRM is gas on the fire. Only way to put it out is to catch and arrest distributors of software and execute them. Then it will be less likely people will become pirates. But is it right or wrong to take such drastic action over computer software?

It comes down to plain honesty. DRM is an utter failure and causes far more problems than help. Sony's copy protection was the invention of the "root kit" that can render windows unusable and need to format now that malware programmers know how to code that type of virus. Best way to stop piracy now is to require logging in to Larian studios and have the log in server verify that you paid for it. This game (like all) will be most likely be cracked in less than 24 hours by someone, software crackers love bragging rights. The'll sell it themselves and make a small profit and it will get on some "sharing" sites within a week if it's really hard to crack.

That is the sad truth of DRM and piracy.

Now, do you love Larian and want to pay them for their hard work?

My answer is yes.
If they don't get paid, we don't get Divinity 3.

Last edited by LightningLockey; 22/04/09 01:19 AM.

Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?