I've already found something in the FAQ I don't like.

But on the other hand you all know me already, don't you ?

Expect some rather harsh and theatralical remarks from me.

It's this:
sometimes playing nice isn�t always the most profitable solution!
Huh ? Being evil becomes more rewarded than being nice ? How that ?
Is this a downfall towards the current fashion in gaming that "evil is so cool" ?
Assuming that most players are driven by greed - biggest weapon, most cash, most amount of experience points - I do expect that the number of gamers following the "evil path" will be more than the number of "nice" players ... especially that "playing nice" is rather frowned upon as being some kind of weakness within the current fashion of "dark & gritty gaming", with playing evil = being cool !
I guess I'd have to found a club of low-end characters / players, then.

Smallest sword, smallest amount of cash, smallest amount of experienced points ...
