Alrik, I would hope that it would be balanced. I think it's a good thing that you might be able to still profit from making the "bad" choices, otherwise what's the point of even having choices? The standard in almost all RPG's is to give you the biggest profit and experience, etc. from making the most noble choice. Lo and behold we have other viable options now and it's the "downfall of games." No need to distort this quote to the extreme and assume your peace-loving virtuous ways will mean you fail at the game, or any game for that matter, including the "dark and gritty" games like The Witcher or Dragon Age.
Plenty of people are going to roleplay and make most of the same choices they would in real life, that includes not lying and cheating and killing and screwing over NPC's that don't deserve it. I can't imagine that the Larians would punish people for taking this path. It doesn't say "playing dirty is the most profitable solution." It says sometimes playing nice isn't always the most profitable. Yes, this is more realistic and I like that. It doesn't mean the Larians are creating an amoral world where everyone knifes everyone in the back, steals their stuff and sleeps with their spouse.
Last edited by flixerflax; 22/04/09 11:46 PM.