True, but it also tells you the copy protection isn't working very well.
No, because it doesnt say anything about the number of pirated copies (purely based and what you say, because I don't know the game). It doesn't say anything about how it reduced piracy compared to legitimate sales. It only says that it is pirated more often then other games.
Always hard to compare games, but Sins Of A Solar Empire sold very well and famously has no copy protection at all. I'm not sure that's entirely sensible, mind, but I do think it shows that the vast majority of gamers who intend to buy something are going to buy it, regardless of how easy it is to pirate.
Could be, I hope so. But I don't have a clue about real numbers.
No offence, but I honestly doubt that is true. Why would anyone buy something they intended to pirate because it is MORE annoying to use rather than less?
I'm no big gamer, so I don't have a lot of experience with copyprotection systems. But in the experience I do have, it is easier to get a legitimate game to work then a pirated copy. I never had problems with protection systems (although I seem to be one of few lately). Offcourse some games are more easily pirated then others, but when it does have protection, the legitimate copies are easier then the pirated. In my experience

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Well, there's an awful lot of people out there who are in the industry who do NOT believe excessive DRM is at all helpful - including the heads of Stardock and Gas Powered Games - so I think it's safe to say opinion is divided on the issue. Ubisoft have been testing the waters, too, with their latest Prince Of Persia game being DRM free.
You're right. I read something yesterday in research that DRM-free could, in some cases, be beneficial to sales. It was all a bit vague.
Since the whole Mess Effect (Not a typo, more an observation...) thing started, I've read a lot of articles on this issue by a great number of people and I honestly think Larian have been doing the right things to minimise piracy anyway - which is to say they talk with their fans, listen to us and generally build up a sense of community.
Knowing that they're depriving Lar or Lynn or Macbeth or other people they know and talk to of their livelihood will, I'm sure, be a far greater incentive (At least within the community) not to pirate from Larian than any amount of copy protection.
I hope so. But with a community here of, I don't know, a few hundred and a target audience of thousands and thousands... But still, every sale is one.
Online activation is a big turn off for me as well.
Making it necesarry that the DVD is in the drive is also annoying imo.
I really feel that at this moment in time, pirating a game has become easier and more user friendly then purchasing a legal version.
So again I can't see why copy protection would decrease piracy.
Ok, personally I don't have had problems with protection. The majority has, apparently. In that case we all should pirate out of principle, only because it is insanely, erm, insane that a company makes it game harder to use when you buy a legitimate copy then when you download a illegal copy. It's ridiculous. It could be that you are right, but don't get angry when I say I have some doubts about that statement.