Originally Posted by AlrikFassbauer
Huh ? Being evil becomes more rewarded than being nice ? How that ?

Is this a downfall towards the current fashion in gaming that "evil is so cool" ?

You shouldn't see it as just 'good vs. evil' decisions. Divinity 2 is not built up as a black-and-white game -- the choices you make during the game go a lot deeper than that.

Our designers have done their very best to make each choice as valid or viable as the other, without you being able to say: "this choice is only for good characters, and this choice is only for evil characters."

Besides, each choice has a different effect on the different characters in game. Take, for example, the well-known love-letter quest: if you deliver the letter without opening it, you may help the two lovers but hurt the husband at the same time. On the other hand, if you open the letter and confront the wife, you may have done the exact opposite (or even something completely different -- who knows?) And the other choices in this quest have even different outcomes, some beneficial and others not.

Just remember, there is no absolute evil and no absolute good. Everybody in the game has his or her own reasons for doing what they do. All this reflects in the central theme of the game: a Dragon Slayer turning Dragon Knight. Who is good and who is evil?

Finish the game, and then let me know your answer wink


"The Large Print giveth, and the Small Print taketh away" - Tom Waits