True, but it also tells you the copy protection isn't working very well.
No, because it doesnt say anything about the number of pirated copies (purely based and what you say, because I don't know the game). It doesn't say anything about how it reduced piracy compared to legitimate sales. It only says that it is pirated more often then other games.
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If the idea of copy protection is to prevent or at least delay piracy and the most pirated game of the year has a certain form of copy protection on it, I'd say that constituted absolute phail. Especially when it was also proven to put off many legitimate customers.
No offence, but I honestly doubt that is true. Why would anyone buy something they intended to pirate because it is MORE annoying to use rather than less?
I'm no big gamer, so I don't have a lot of experience with copyprotection systems. But in the experience I do have, it is easier to get a legitimate game to work then a pirated copy. I never had problems with protection systems (although I seem to be one of few lately). Offcourse some games are more easily pirated then others, but when it does have protection, the legitimate copies are easier then the pirated. In my experience

.
Well, I'll have to take your word for that. As I've said, I don't pirate, so I have no personal experience to go by.
Well, there's an awful lot of people out there who are in the industry who do NOT believe excessive DRM is at all helpful - including the heads of Stardock and Gas Powered Games - so I think it's safe to say opinion is divided on the issue. Ubisoft have been testing the waters, too, with their latest Prince Of Persia game being DRM free.
You're right. I read something yesterday in research that DRM-free could, in some cases, be beneficial to sales. It was all a bit vague.
Gamers who like a company and feel they are on the side of gamers are more likely to buy from them. I only bought
Sins... to support Stardock (Though it's a great game and I've never regretted it) and chances are I'll get the latest PoP to support Ubisoft for the same reason. When I finally get around to upgrading to a computer that'll run it, that is

Since the whole Mess Effect (Not a typo, more an observation...) thing started, I've read a lot of articles on this issue by a great number of people and I honestly think Larian have been doing the right things to minimise piracy anyway - which is to say they talk with their fans, listen to us and generally build up a sense of community.
Knowing that they're depriving Lar or Lynn or Macbeth or other people they know and talk to of their livelihood will, I'm sure, be a far greater incentive (At least within the community) not to pirate from Larian than any amount of copy protection.
I hope so. But with a community here of, I don't know, a few hundred and a target audience of thousands and thousands... But still, every sale is one.
Word gets around amongst gamers as to who are 'the good guys' and who 'the bad'. Even outside the immediate community, that matters.
Making it necesarry that the DVD is in the drive is also annoying imo.
That one I understand completely and it doesn't annoy me at all. It just means that when you loan a game to friends you can't play it yourself until you get the disks back. Meaning only one person can play one copy at a time. That makes perfect sense.
Ok, personally I don't have had problems with protection. The majority has, apparently. In that case we all should pirate out of principle, only because it is insanely, erm, insane that a company makes it game harder to use when you buy a legitimate copy then when you download a illegal copy. It's ridiculous.
Errr... no. The
principled stand is the one I take: I won't allow any company to treat me like dirt, but I won't pirate from them, either. Two wrongs do NOT make a right!