Well, my problem with Drakensang is that while design and graphics very nice, level of interaction with the world could be much better. I dont have problems with story-based gameplay that gets you kicked from one location to another without choice, but I usually expect that this will be compensated by ability to influence this story. And since i'm Neutral Evil in DnD terms I find it really hard to play a RPG in such strictly good alignment like Drakensang offered. This is general European cliche actually, only CD Project with Witcher managed to break it, German, Russian and other European RPG-makers usually stick to holy crusade theme which is annoying.
As for Oblivion, while I didnt get its style right away and finished it only a year after I bought it preferring to replay BG and KOTOR first, after that I found it quite replayable and enjoyable game. Just sticking to house and stuff collecting, exploring, can be fun as I discovered, but that's not what I look for in RPGs initially.

@Ech_Heftag
Mindread? Thats quite challenging to implement.