Why not? Why does everything have to be so negative? We're playing a game, not real life. Yeah, real life may be negative often, but why does our entertainment stay that way when we have a choice? Well apparently we don't have a choice anymore. I can't think of a single game that's new (and not a remake) that is positive at the end. Where through all your hard work, something actually changed. That's what an RPG is supposed to be about. Where you work to get something done, and in the end it gets done. But in recent RPGs you work and work and work and get nothing in the end. You break through legions of enemies and reach the final boss/supposed ultimate evil, you kill him, just to learn he wasn't the actual evil and you have to wait for a sequel that may or may not come. It's too based on being led into a sequel game. I feel like in recent games, I'm being laughed at. I do all kinds of things in the game and in the end, I feel unaccomplished. I did nothing. Where in old games, you worked and worked and worked and all that hard work was for the better. In the end your job is done, and you don't learn of some cliche stitched on bigger evil at the end of the game. In the end of the old games, you got your job done. But not anymore.
My question is, why is everything negative? What happened to the good in things? It doesn't seem to exist anywhere.