The game mechanic is that the npcs seek shelter whenever the player turns into a dragon, which frankly is what I'd do also
Which on the other hand sheds light on those who want people to stay on the open fields meanwhile dragons attacking.
That they didn't come up with the thought that they might look for some shelter speaks volumes about them - and their way of thinking.
That's a little shallow, actually. Sure, when you're in the air spewing fireballs, I would think people would run and hide...in real life. It's nice they thought about that for AI purposes. But wanting to have the oppurtunity to use some dragon skills on enemies probably comes to mind first when thinking about playing the game. Say a band of orcs or what have you is simply owning you...assume dragon-shape and blow them away. That's one scenario I picture in my mind.
And I'm not so sure I disagree with Silencer. I'm starting to have mixed emotions about this whole thing. Granted, the thought of playing as a dragon at first was like, "awesome, bad-ass, can't wait". But I'm more of the traditional fantasy-hero guy. Seems less hero-ish if even-ing the playing field by turning into a dragon is the only way to accomplish things. Lar speaks about balance, and I'm sure they have put a lot of thought and effort into it, but hopefully taking dragon shape is more than a novelty, but not overdone either. And I certainly don't want it to be difficult to control flight combat compared to human-form ground combat.