That's a little shallow, actually. Sure, when you're in the air spewing fireballs, I would think people would run and hide...in real life. It's nice they thought about that for AI purposes. But wanting to have the oppurtunity to use some dragon skills on enemies probably comes to mind first when thinking about playing the game. Say a band of orcs or what have you is simply owning you...assume dragon-shape and blow them away. That's one scenario I picture in my mind.
No. I wouldn't just blow them away. That's too much powergaming for my taste, it wouldn't be any challenge at all. It would be just like "I RULEZ !" kind of bloated ego experience.
No, it's just a question of how you define the game. Do you want NPCs standing still around to give you a shallow sense of superiority, because they just didn't move when you attacked them,
or do you rather want a breathing, living world ? Kind of a simiulation, maybe ?
Me, I personally prefer a world, a simulation that lewt's me feel immersed, because it appears to breathe life. It has actually the words "life" glued on it.
In it, I just want to act the NPCs so that I have the feeling as if I'm within ( ! ) a true, living world - with all of its challenges.
I don't want a shallow feeling of sheer superiority like any uncreative powergamer. I want to
experience ! I want to see, I want to experience
progress !
I want to have the feeling as if this game is something that makes me wonder ... The "sense of wonder" kind of feeling ...
To me, it's just a definition of how you play any role-playing game.
If I want the feeling of superiority, then I can play any Action-RPG. It's nothing but this.
But me, I want to dive into the game, I want to be part of it, I want to have the feeling of an simulation around me, almost like in an good MMORPG (at least how it should be).