Originally Posted by ironcreed
What is or is not trivial is in the eye of the beholder, friend. I imagine most who are anticipating this game will spend far more time enjoying the game itself, focusing on the overall positives as a whole. While others will spend more time scrutinizing every detail of the game, thereby limiting their enjoyment thereof.


If you just "focus on the overall positives", you might be able to enjoy even bad games, as almost every game will have a few positive points. Not that I'm expecting div2 to be a bad game, but a game should also have as few negative points as possible. And paying attention to details can actually add to the game experience, though you are certainly entitled to your own style of playing.

Originally Posted by ironcreed
Not every gamer has to have every fine little detail fined tuned to be an exact replica of physics as they apply in the real world. Most just want to play an enjoyable, memorable game. Again, though, you are certainly entitled to your opinion, as are the rest of us who will spend more time playing the game rather than trying to pick apart what ever faults it may or may not have.


No-one has suggested "to have every fine little detail fined tuned to be an exact replica of physics as they apply in the real world". And "the rest of us" may not be as many as you seem to believe, since both in this thread and in another one (starting here), several people have voiced their concerns with the somersault jumps.

Originally Posted by Rythok
This reminds me of a lot of games in which you can swim while wearing plate armor. I never saw anyone say it ruined the game though. Like Ironcreed, I think it best to ignore little details like this if you don't like them. It'll hurt your experience with the game even more if all you do is think about it.


I don't know whether this is a major or a minor detail, as I haven't played the game, but in the Leipzig Games Convention video, jumping seemed to be important in order to quickly get from A to B. And I will find it hard to ignore that my character is constantly doing somersaults when simple jumps would have been more effective and less dangerous, with a far higher chance to go unnoticed.

Details like this one also play a part in the visual style of a game, and in my eyes those somersaults better fit to other genres.