Hmmm....Kings Bounty and Drakensang were recent releases that I have played, and both turn based, although implemented differently.
No, Drakensang isn't turn-based.
It's just with pause turned on or off.
Imho *real* turn-based games play differently.
IMHO, when the computer goes through the progression of dice rolls, skill checks, saves, etc, then there is an action performed, sequentially for each character and MOB, then starts over again, rather than all characters mindlessly bashing away at the same time, then that is turn-based. The fact that it pauses is irrelevant. This just makes it easier to coordinate each turn.
However, if you are referring to something like King's Bounty, which stops play for an action to be initiated by the player as truly turn-based, then I get what you are saying.
Interpretation, I guess.
