be aware that NWN is a single-player RPG. Your henchmen did not a party make. One of the reasons why NWN2 was so bad was that you could control your henchmen, but they still didn't make it a real party. For instance, you could have three characters in your party with 20 Charisma and all the persuasion skills, but if your main char didn't have it, you didn't have it. Drakensang did that much better. I don't see what autopause detracts from turn-based combat. It's still turn-based, auto-pause or no. Those three are all turn-based, yes. Games like Dungeon Siege, Demon Stone, Jade Empire, Two Worlds, Gothic games, oblivion, the witcher... are all real-time, IIRC. I still think the future of RPG games is real-time, even though Drakensang did it so well. Turn-based is a great way for PnP RPG's... but it's not necessary, and pretty static, in a PC game.