Originally Posted by SheaOhmsford
LOL I meant mindless from a computer/AI standpoint...not person. Point, click, next target, rinse/repeat...not that there isn't human strategy involved.


Err...well, with each atttempted attack, the computer is still calculating your chance to get hit based on your armor, the enemies attack rating, and all these other factors right? So what's the difference if it happens fluidly and all at once rather than this awkward, halting, one-after-another method? Actually I'm sure there's more going on with turn-based, I just despise the way it jerks you out of the game (not being a PnP roleplayer, I can do without any semblance of dice-rolling in my computer games, thank you very much). smile

Originally Posted by Myrthos
Divinity 2 is classless. I'm not sure how you are able to play as a mage. Maybe by restricting yourself to a limited number of skills and limiting yourself in your choice of weapons?


I'm not sure I like it being classless. Don't get me wrong, I love the open skill system that we've had since the first Divinity. But in the first game the classes had different propensities toward magic or fighting, and I liked that. I just hope I can at least customize my char to look like a mage so that when he becomes one he doesn't just look exactly like that same spiky blond knight we've seen in all the videos.