No. The "feel" is a totally different one. If you are sensitive enough, you can feel it as well.
You can sense it if developers had turn-based combat in mind and developed the game to meet this concept.
My prime example for this is still the NLT - this is he series of gameas against which I measure everything else.
The closest thing to this is still TOEE to me.
Pause is just ... a stopgap to me.
With Drakensang the pause is even worse that it is internally indeed a turn-based game. Many gamers I know have expressed their lack of understanding to just put a pause function to a game that's internally turn-based. They wanted *real* turn-based combat instead, like in the NLT.
Hope I don't come off as ignorant here - but what does NLT mean?
I also don't understand what the quarrel is with auto-pause... you can turn it off.. you can opt to not pause the game, and it still remains playable for the most part...
Personally, I hate combat systems like i.e. Final Fantasy had. I felt Drakensang had the best turn-based combat system I've seen - though I'll grant that without the spot-on animations, it would've been much less. It was too static though. Turn-based combat is necessary in PnP... but if you do it in PC games, you're basically just clinging to a primitive tradition. At least, that's how I see it. Like putting your water in your washer and washing it in there by hand instead of turning it on. Either you don't use the machine, or you use it. Eventually, you're gonna have to adapt.