With Drakensang the pause is even worse that it is internally indeed a turn-based game. Many gamers I know have expressed their lack of understanding to just put a pause function to a game that's internally turn-based. They wanted *real* turn-based combat instead, like in the NLT.
Actions are calculated in turn-base mode (ala TDE rules), but moving is real-time. IMHO nothing wrong with it. I like turn-based strategies, but in RPGs I prefer this combat system to clear turn-base. Real-time tactical fights ala BG or Drakensang have stronger feeling as "epic and dangerous battles with monsters" - you try something but they also act.
As I wrote Drakensang and BG1/2 have the best combat system of all RPGs from last years. Its a strong point of many party-based RPGs.