I don't have the feeling as if real-time fights tacked with a Pause on "feel" like what I have learned as my personal turn-based optimum.

The NLT games, for example, rather felt like Chess. That's why I love them. It gives me much time to think. I can playn. I must use my brain, actually.

In BG1, it rather feels like ... well, in the NLT the characters are doing actions one after the other, but in BG1 vit felt like each group was acting as a group, rather, than like one after the other one.

I think that's called "phased combat", butI sometimes mix the terms.


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch