I don't understand all this arguing about turn-based and real-time gameplay. They both offer a different experience and none is "better" than the other. It all comes down to what you prefer. Turn-based gameplay usually involves more thinking and planning. Real-time gameplay requires faster thinking and better reflexes. Real-time with pause is sort of the middle ground, if you want action-packed scenes with multiple characters controlled by the user but still want it to require planning and thinking, it's a good gameplay choice.
Furthermore, at the risk of sounding offensive, I believe it is wrong to put people in groups like "the action generation" and say that it destroys old classics. People have the right the share their opinion, and there are definitely some without the patience to enjoy chess or other slower games with turn-based gameplay. It is their right to hope and wish for things to be real-time and more action packed. There is nothing wrong with not liking something, but there is something wrong with placing people in groups saying they destroy games like chess. But to be fair, calling turn-based gameplay a primitive tradition is also wrong. As long as there are people that enjoy things, there is a place for said things.