Originally Posted by swordscythe
I just don't see the immersion in seeing a whole party pop out of your main char at the beginning of a fight, after which they all just stand there dancing until it's their time to...


If you want to have fights as being part of the immersion, then no, then this doesn't make much sense to you.

In the NLT, for example, the gameplay - the prsented graphics and everything - where totally diufferent during fight siituation.

Which means that this game series distinguished between fight sitiations and non-fight situations.

The non-fight situations were the ones which were meant to be immersive,

whereas the fight situations wre considered as kind of a "step back and consder everything" kind of approach.

Combat in the NLT wasn't meant to be immersive at all. It was meant to be a purely tactical game in the tradition of Chess.

In "modern" games, especially in action games, fighting and combat is nothing but part of the gameplay. There actually is no "stepping back", but it all is one, continuous part.

For example Blizzard's Action-RPGS : There is no thing like stepping back, and considering your options. Except when you call the game's menu, which is kind of a realtime-with-pause kind of approach as well.

In action RPGs, which have been highly influencial on the whole RPG genre as such - it's even so that NO current RPG is without the phrase "action" within its description ! - , combat has so much become part of the gameplay, that the gameplay without the combat is nothing. Try to imagine Blizzard's games without combat. And what have you got ?

Plus, the "action" element is so much embedded into the gameplay that any kind of "steppinbg back" is not considered for / involved in the gameplay at all. It's ot about "looking at the scenery and consider your options", but instead "be prepared, rush in, and try your best".

I don't know how I could put this into words, but strategy in the waa I know it from the NLT isn't considered to be wanted in "modern" games, or otherwise it would be included.

To me, combat where I'm not forced to actually think about my game - and the options available for the party - like in Chess is boring.

To me, it's just like ... as if the game designers try hard to make people who do not wish to go into too detailed thinking enjoy a game.



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