I find that combat is often more than just mindless clicking. If you run into a camp of enemies without thinking, you're sure to die. You sometimes have to try and "pull" an enemy, and be tactical about it (e.g. get the healer first, or the one that does most damage, etc). In that aspect, it is much like Div1 combat, which also seemed "click till you drop" until later on in the game where you really had to pick your fights right.