why is this such a big issue? Even if it is click-click-click, it's the same as the original Divinity, except it's in 3rd person instead of isometric. Why don't I hear "oh, Divine Divinity had such a dreadful combat system". Would you really want to go back to Diablo-type combat systems? I agree, that it could've been done better, but don't act like this is such a horrid setback, because basically, in a single-player RPG, turn-based combat like Drakensang's would be simply excruciatingly boring! You gotta see this; different games call for different systems. You get swamped by 11 goblins, you make a hit... oh wait, you gotta wait your turn until you can start bashing on the second one. The only way to make that work is to have extremely little combat in your game, and while I wouldn't mind such a game at all, it wouldn't sell well.
I agree that the combat system could have been better (even though I think it could've been worse) but I hope everyone here can agree that a turn-based combat system for this game would not be a valid option. Ideally, it would've been something like Gothic 1&2, but that would've undermined the skill system, which those "die-hards" coming from divine divinity would probably hate to miss. I would definitely not say the combat is "watered down". It gets hard, and you gotta use your skills tactically.
You can't have it all, guys.