Oblivion suffered from other things - randomly generated dungeons, auto levelling, duplicated buildings & locations which made the world dull and repetitive. Divinity 2 has none of these flaws.
still, I felt that there was too much openness in Oblivion. You could go anywhere, but there was nothing to do. you just fought (and the combat was utterly boring) and ran from one place to another. It was like an MMORPG (and not a very good one... not like WoW, more like Archlord) but without any people in it. There was no story and no direction, and no way to really develop a character for your toon. It was mostly just run here, kill that, talk there, kill that. No soul in that game, whatsoever.
Bioware makes the best RPG's from the big name companies, but they are very storybound and the gameplay is never open-ended. same with the Gothics, Gothic III was more open-ended than I and II and that was another mistake, I think. I think Divine Divinity is the most open-ended RPG that I've liked, and any jump into the void from there would be a nasty fall, I think. So I'd rather they take a little jump towards Baldur's Gate than towards Oblivion.