Moving stuff like beds isn't possible in D2. You can still rob someone's dinner and heal yourself. Stuff like barrels and boxes can be moved around and vases can be knocked over.

One plus thing, that I didn't expect is NPC's interact with each other a lot better. In a tavern there is a problem that once dealt with, the tavern owner regains his customers. They litterly walk in off the street and to their table. Also an npc can walk out of the pub which loads onto a different map and into the town.

In a house there will be to crates, one on top of each other. You have to jump on them to get to the rafters as there is a key up there (was actually easy to see so not much of a spoiler). If you destroy those crates, they are gone for good and you won't ever be able to get this key again.

Shops randomly generate merchandise like in Divinity. You can save/load until they sell something good. Same thing for rewards if you want a good item, best to get xp during the first quests before going outside.

You can read tombstones like in Divinity, each one has something about the deceased and often rather humerus.

As for the vampire quest, I've yet to see anything as self sacrificing as that. The game does feel like playing Divinity only in 3D when in Farlow. The missing elements are highly obvious, but the new ones added are very much welcomed. Some npc's are very, very and highly emotional.

Oh, I forgot there are plenty of books to read!

Last edited by LightningLockey; 11/08/09 02:35 PM.

Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?