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An very interesting interview regarding "Blades Of Darkness", found via RPGWatch :

http://blade-of-darkness.bigtruck-canada.ca/rebel_act_developpers/juan_diaz_bustamante_2.htm

I learned a lot through this, first, about the Spanish market (concerning computer games), and second about the U.S. market from their european point of view.

I don't know how old this interview is, but I think it's an interesting read nevertheless !


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Another lesson regarding prices set by European Publishers :

Forum entries in the forums of the developers of TRINE :

http://frozenbyte.com/board/viewtopic.php?f=15&t=1715

http://frozenbyte.com/board/viewtopic.php?f=15&t=1662

Someone there (seemingly one of the devs) has made a bitter satire of their pricing problem :

http://frozenbyte.com/board/viewtopic.php?f=15&t=1712


When you find a big kettle of crazy, it's best not to stir it.
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Some information snippets about Risen:
http://www.rpgwatch.com/forums/showthread.php?t=7825


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Maybe the only surviving specimen of "WarWizard" has just materialized ?
http://www.rpgwatch.com/forums/showthread.php?t=7824


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Everyone should read this article !

Especially game developers/designers ! wink

http://www.rampantgames.com/blog/2009/08/game-design-positive-and-negative.html

To me, it's one of the most interesting things I have read throughout the last years !


When you find a big kettle of crazy, it's best not to stir it.
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My impressions of the GamesCom in Cologne, Europe, Germany

http://www.rpgwatch.com/forums/showthread.php?t=7905



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Game-Combos you'd like to see : http://www.rpgwatch.com/forums/showthread.php?t=7623

What about a "best of" kind of game ? http://www.rpgwatch.com/forums/showthread.php?t=7718


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See, now this is why you have 17k posts

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The future of role-playing ? http://vimeo.com/7132858#


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RPGCodex and RPGWatch battle.


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*spam*

Last edited by Macbeth; 11/04/10 05:59 PM.
Shreyas #413838 07/06/10 03:42 PM
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In imho very interesting article on why the reviews of Alpha Protocol differ so much :
http://free-pc-guides.com/games/dif...-reviews-whos-right-and-whos-wrong-01928
Very interesting, imho everyone sould read it !


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Interesting article, Alrik, but I think the guy is guilty of wanting to have his cake and eat it, too. It's always the same with niche interests that you end up paying over the odds for something that is not going to have the production values of a top end populist title. That's just economics of scale, and it applies to pretty much everything. You want a rare book or an import CD? - you're looking at paying more to order or import, simply because the publishers do not think they can make a profit in your area/nation/whatever.

I also find myself wondering how much money is being wasted on the top end titles by extreme DRM 'solutions' that actively hurt sales and repel customers. I bet that 25 million cost would drop a bit with simple disk checks used instead.

Point is, anything aimed at a smaller market will either cost more (Look at the cost of history books vrs the cost of novels, for a non-game example. Especially the more niche stuff) or have lower production values because it's the only way to make a profit and no profit means no more games company.

Bottom line is: people at games companies have to eat, same as the rest of us. As such, expecting them to create top quality games that they will make massive losses on is naieve at best.


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There is currently a discussion going on as to how and if - to which extend - Radon Labs was going "against the zeitgeist" with developing Drakensang 1 and even more with Drakensang 2.

The point there is, that Drakensang 2 seemingly sold considerable less than Drakensang 1 - and that this might have had an influence towards Radon Labs getting into financial troubles.

The question is, inhowfar Drakensang REALLY i aginst the zeitgeist ... Some see it as a rather "old school" game, whereas there are some who still believe Drakensang 1 to be already too much streamlined - whereas others (like me) believe that the *majority* of RPG buyers *do* bu much more action-oriented an streamlined games - plus, the arrival of Dragon Age must ot be underestimated as well. I, for example, believe quite well that Dragon Age considerably hurt the sales of Drakensang.

Plus, that Dragon Age just fits into a current fashion of what I called (and which has already become almost kind of a trade mark within RPGWatch wink ) "dark & gritty". This is the kind of thing people want to.

I was browsing through a music & movies magazine (which is free) this morning, and I found that 80-90 % of all kinds of music presented there is dark and metal oriented. The fashion is clear there : No colourful musi, no colourful artists, please, everything shall be "D&G".

A similar thing - although not as similar - currently goes on for movies. Colourful stuff is meant to be for children (except Pixar, maybe, but I don't believe D&G fns would look at them anyway), and adults very much don't look at shiny and sweet and collorful stuff at all.

Even current animation movies have a slightly dark tone : Look at the en of "Cloudy with a chance of meatballs" and at "How to train your dragon", which are in principle quite dark, too. I don't know abbout the latest Shrek movie, though, and I don't know about Toy Story 3 as well. And this is the very first animtion movie starring a bad guy : http://www.despicable.me/

Well, obviouisly I see things differently than most others do ... rolleyes


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I agree that Dragon Age destroyed Drakensang, Alrik, but the reason wasn't 'dark and gritty' - the reason was a combination of compelling characterisation & better class balancing.

If you compare Dragon Age with Drakensang - and I finished (and enjoyed) both games, so I can do that! - the thing that most stands out as the difference is the huge amount of interaction with the characters in your party that is possible in DA, but not in Drakensang. Each character in DA has their own personality, their own personal background quest and their own reasons for being there. All of them can think more or less of you depending on what you do and any of them might leave the group if you do too many things they don't like.

Characterisation for the group in Drakensang was not bad, but it wasn't great either. DA has the best characterisation of any computer game since PS:T.

Class balancing in Drakensang was also very poor, with there being little point in playing either a mage or archer as such characters tended to be overwhelmed in an eyeblink. I liked the combat AI for the enemy, don't get me wrong - they did what I would do and took out the most dangerous people first - but magic was never fast enough or powerful enough to make up for the fact that your mage was going down fast in every fight. Healing spells were a several minute affair in combat and after combat you never needed them, so they were pointless, too. Archers would be lucky to get off a couple of shots before they took a dirt nap, too.

The Witcher should have been a huge warning to makers of RPGs that character depth and moral choice were about to become hugely important, so the writing was on the wall well ahead of Dragon Age. I don't even recall getting to MAKE any choices in Drakensang - none that counted for anything, at least.

Witcher rose from out of nowhere not because it was 'dark and gritty' - that's just a style decision - but because it offered real choice to the player - and real consequences. Dragon Age simply built on that.

Drakensang was a solid enough game, don't get me wrong. As I said, I enjoyed it. I intend to get 2 if it's ever released in an English language version. But it was made with the idea that nothing had changed from 5-6 years ago when CRPGs were pretty much in the doldrums and PS:T was a distant memory. But The Witcher changed everything and Radon's failure to realise that was what ultimately cost Drakensang.

It's not about 'grim & gritty' - High Fantasy would work just as well as Dark Fantasy. It's about player choice, depth of characterisation and (For those whose main emphasis is combat) an engaging and well balanced combat system that involves more than frantically hitting buttons.

Rather than blaming Drakensang's lack of popularity on 'grim & gritty', might I suggest looking at the numerous ways the game could have been improved? It's not always about light vrs dark worlds, you know smile

***

As for music, if you want happy/cheerful artists, I can recommend a ton, but you might start with the ever-happy Alex Roots, the very Summery Eliza Doolittle and the current number one musical star on planet Earth, the utterly wholesome Taylor Swift.

I'd list more, but this post is going long enough already smile

Last edited by Elliot_Kane; 04/07/10 09:21 PM.

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I like drakensang becaose of colours
game is little happy for me which I like
same as fable

but DA is DA
still my fav


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