In creating a new game, in my opinion the hardest thing is to create something new and inovative that hasnt been made before in another game, or at least not to the point of exhaustion. Larian manages to do this hardest part with a couple inovative things like mind-reading and dragon combat. Where larian is not at 100% now was the easiest part, wich is creating content that most RPGs already have but add a good touch of classic RPG like a reputation system for stealing consequences, a larger open-world exploring, some kind of "guild system", etc.


In my opinion the game felt "small" for an RPG. The content that it has is enjoyable, but i felt that for an RPG i was expecting something with more free exploring, more item-sets, more epic quests, more cities, more race diversity.


In the end, i felt the game is good in size for an action/console game, but realy not big enough for an epic RPG.


This could be fixed by new downloadable content, but i'm not sure a smaller company like larian will be able to provide that soon, like dragonage will provide or oblivion already did (partialy with its fan-base).


All in all, i think i would give a 83% rating, if this game had a couple more cities like the initial one (with quests) and a few more maps for "dragon fun" so that it wouldnt feel so small, i think the score would go over to upwards 85%, reaching probably near 90%.



Last edited by Adomingues; 14/08/09 09:25 AM.