It is mostly the free roam that is gone. On each map your given quests and can do them in any order you want. Your still left with the feeling that you've got to just explore and see what you find.

All the environments that were in Divinity are in this game. There are underground villages, forests, dungeons, crypts, wastelands and stuff I don't know about as I'm waiting for the full English release to finish it off.

Remember, the main character in Divinity failed in his quest. Instead of killing the child he should have, he felt he could have raised the child to be good. In the end the Divine fell and war has destroyed the land. This isn't much of a spoiler since it is explained in the first 10 minutes of the game.

In Divinity 1 it has been hundreds of years since there was a major war. Towns and cities were able to be built and become well established to the point the villagers became ignorantly blissful of the war that was starting.

EDIT: Btw, there is more to the ending in the first game. It would make you appreciate the story of this game better to have played threw the first one.

Last edited by LightningLockey; 15/08/09 02:22 PM.

Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?