Good to hear, so at least I can talk to someone if things go wrong.
Alrik, I don't think Germany is losing its identity, it is just that English is taking over the world. :P
I am Chinese myself, and when I first came to the US, I foolishly expected to be learning Chinese here

(I was 13 and foolish). Nowadays, everyone in China seem to also be learning English.
I think that it is for the best of the human race to have a common language (less chance of mis-communication hence less conflicts, I hope

)
We just have to never forget or de-value our own respective culture and heritage. As long as we do that, nothing would be lost. IMHO ofc.
Sorry for the massive

, to go back to the topic.
I finally decided to continue on my game. The more I play, the more I wish there would be more

.
Right now, the weakest link of the game seem to be the
Dragon game play.
-
Targetting issue of the game is further aggravated in Dragon form, since things move so fast.
- The gameplay in Dragon form seems very limited. It feels like a separate arcade-ish shooter minigame. I wish it was tied into the game more:
1)
More quests in dragon form 2)
Ability to interact with NPCs in dragon form, or at very least don't make NPCs and monsters disappear when you take dragon form (More on this later).
- The dragon flight animation could be improved more. Right now, the dragon doesn't seem like his flying with his wings.
The stiff animation make it seem more like the dragon is held up by a invisible string (esp, when you move side to side, the dragon form is completely stiff

)
- Please don't make NPC/monsters disappear when you take dragon form. I could see why the decision was made to make them disappear, but I think by doing so, the game lost a huge opportunity to WOW the players.
1)
Reducing and/or Removing XP gain while killing grounded monsters would prevent people from taking the "easy route" and use the dragon to kill everything.
2) Having NPCs disappear is fine. But don't make them all just disappear at once.
Let them disappear based on proximity to the player in dragon form. A short run-away animation could be played for the NPCs as the player gets closer to them from afar (as soon as NPCs comes into the view of a player, they begin to run and disappear) and they would just disappear after couple seconds.
3)
Let some NPCs persist and not disappear in Dragon form. After all, I am sure some people are not afraid of dragons, and would actually like to talk to Dragons.
Really, it is a shame that the game play in Dragon form is so limited. It would make the game that much more unique.