Basically my entire post is a spoiler. This is how my stat and skill points were spread out over all classes. Being a warrior, your not restricted from learning every mage spell or ranger skill. can even summon stuff if you want.



Ok, this is going off my memory. I borrowed a German copy off someone that imported it and no longer have it. Fortunately I've got a half decent memory on this game.

Stats: (about level 20-24 I think)
35 vitality
45 strength
1 Sprint
9 Dexterity
1 Intelligence

Skills: (that I used the most)
Mage:
Mana Efficient 5/5 (gotta max this out)
Mana Leach 1/5 (maybe max out towards the end)
Heal 2/5 (will max out)

Warrior: (sadly, didn't experiment with them all)
Rush Attack 1/5 (might max out)
Fatality 1/5 (will max out)
Jump attack 1/5 (waste)
Life Leach 1/5 (might max out)

Ranger:
Evade 1/5 (might max out)
Potion Efficient: 5/5 (gotta max this out!)

Dragon Knight (or what ever the last one was)
Lock Pick 5/5 (maxed out got early on)
Mindread 1/5 (it reduces the xp it costs, but right now rather use skill points for wisdom)
Wisdom: 4/5 (this gives extra xp, not maxed out because of an item that givs +1 to wisdom)
Single Weapon Expertise 2/5 (wasn't impressed, but would probably max out)

Basically as you can see, I'm all over the place with skills from different classes. Not being a mage, I've gotta manage my mana and wasn't planning on dumping stat points into INT and Spirit. All classes use mana for their skills so the Mana Efficant skill is desperately needed. Potion Efficant really helped big time. Heal made life a lot less reliant on potions and used them only when heal wasn't good enough.

You start the game where it seems like your going into a class, but can break away from it and do a total new build without any real penalty. Your only real penalty might be a skill point in something you won't use.

My character usually ended up with a bow in the "overworld" due to cowardly mages /rangers. Rush attack into them was usually suicidal. It is great for one or two of them. Sometimes used bow in dungeons. Usually in dungeons or "underworlds" it was mostly melee. I went with bow because Dexterity controls how hard you hit for critical attacks so it was more benefical for a warrior over putting points in intelligence and using fireball.


For those that didn't play Divine Divinity, this is basically how you'll end up with stats, all over the place.

Last edited by LightningLockey; 24/08/09 03:31 AM.

Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?