I did indeed notice that there were three different camera modes, but all of them wouldn't let you view that far straight ahead. I guess they wanted to make the graphics really high-end, and so limiting your viewing range would enable the game to perform better. I did this little file tweak and now the camera can actually be moved freely - you can look as far ahead as you want. The downside, as expected, is that I've had to lower my graphical settings for it to not chug badly.

And, I just realized, this is the first time I've signed up for the message boards of a developer before their game came out in years. This is the first time I recall being this anxious for a game in a similar amount of time. The last time I was this impatient and super excited was for Fable, which was known as Project Ego back then, and Peter Molyneux's fantastical claims still seemed like a possibility. Trees that age! Play a character from childhood to adulthood! OMG!