Hey, wait. PhysX does more in Div2 than just "people not falling through the ground"! Stop quoting me on that, it was an example of one of the many things. I wanted to explain why we need physics.

You read "PhysX" and you think "nice gimmicks", but they don't come for free.

I just think that you guys think that "using PhysX" means that you get all kinds of cool stuff for free, like voluminous clouds and fog and smoke and thousands of jumping objects and physics-based puzzles. Yes, PhysX makes that possible, but you need to put it in the game (code, art, design). And PhysX does a lot more than that, but it is not known for that cause it's just not as cool to see as the _basic_ physics related stuff.

Again: read my post at the bottom of page 1.