Originally Posted by Lar_q
I just got back from PAX in Seattle where we showed the game to the US audience and I got to meet the people at CDV for the first time. I can tell you that this is a very different team than the one in 2002, and I was quite impressed by their professionalism. As the US deal was only signed recently, they need some time to prepare their market but I think they'll do really well.

As far as the market and competition are concerned, I think it's cool that there are several RPG's coming to market as there's really been a drought, but I also think div2 has sufficient strengths to create its own market. That was evident from seeing the warm reception the game got at PAX and by observing the people play.

We also haven't stopped working on the game ever since it's been released in Germany, paying very close attention to these forums, and while the reviews so far have been good, I think that with everything we've added, they'll get even better. Most negatives hinted at by reviewers are gone now, using the simple secret formula of : listen to suggestions, fix things that bother people and implement features that are in popular demand. That means that the versions which we are mastering now are quite battle-tested, and incorporate a whole bunch of things we didn't manage to do during the original production. While delays suck (also for us who ultimately do this because we enjoy seeing people have fun with our creations), they sometimes do have advantages, and I think the work done on the original release definitely falls in that category.


Hello. I've been folowing larian for over 6 years now. I've played Div1 and BD with gigantic loads of fun and i was made a fan of yours realy quick. I've made my personal quest to make divinity known to my friends and gamers in lan parties (shame in that time was so hard to get div1 and piracy was soooo easy, well still is).

I had to register now on this forums, after 6 years, after reading your post. I think that it symbolizes everything a company should be: Create games with passion, listen to criticysm, learn to improve, work to surpass themselfs and have fun in the business.

For you guys, and especialy for lynn (wich i realy admire), i salute you and hope for your best.